Digital product designers want to make a positive impact on real people's lives. But because of the approaches designers take to their work, they often don't achieve that impact at all. Here are some rules to help designers work smarter.
Digital product designers often tell me they chose their career because they want to make a positive impact on real people's lives. But they often seem to look a bit disappointed.
I think that because of the approaches designers take to their work, they often donāt achieve that impact at all.
Iāve been there. And Iāve got some hard-won tips to help overcome the problem.
But first letās examine why it happens...
Your designer-brain: Blessing and curse
Iām not a formal expert on thinking styles or personality, but Iāve hired, trained and worked with great designers for the last twenty years. And I think thereās a fighting chance that you have:
- An opposable mind. Strategist and design thinker Roger Martin wrote a book about it. Powerful design thinkers, he argues, can hold an idea and its opposite in their heads at the same time, without getting freaked out. āWhat if this were true? Or what if that were true?ā Or any of the other options in the middle. That skill is what lets you explore many alternatives to find the best one.
- A tendency towards perfectionism: Poor service, inconsistencies, doors that you pull when they look like you should push them - they all drive you crazy. But itās your sensitivity to those details that makes you the right person to design something better.
- An N in the middle of your Myers Briggs type indicator (rather than an S). N stands for iNtuition. And if you do lean that way, you ātend to trust information that is less dependent upon the senses, that can be associated with other information.ā About 2/3rds of people are NOT like you. They are more ālikely to trust information that is in the present, tangible, and concreteā. But if you only thought about things you can see and touch today, you wouldnāt be so good at imagining the UX of tomorrow.
Feel special? You should.
But remember that every superpower has a dark side. Hereās yours: Your broad range of ideas, your imagination and your perfectionism can stop you from getting anything finished. Before you know it, years can go by without you actually achieving anything you really wanted.
Three rules to make the most of your talent
So below are three rules Iāve been learning and relearning for my whole life. They can help you use your design brain better, and make that proverbial ādent in the universeā:
- Find and focus on the most important thing
- Plan to deliver value in small steps
- Get things out there quickly
Rule 1: Find and focus on the most important thing
āThe most important thing is to keep the most important thing the most important thing.ā Donald P Coduto (a structural engineer!)
Donāt try to do too many things at once
With your divergent, imaginative brain, you can think of twenty awesome ideas before breakfast. But even if you can imagine them all, I promise you canāt do them all.
One key reason: Work in progress is a killer. Lovers of Kanban and process optimisation will tell you: iIf you have a lot of different pieces of work in progress, your overall productivity will be lower. Why? Because of distraction/clutter and the cost of switching from one job to the other. And this applies to your brain too. Context switching is a killer if youāre trying to get anything significant done.
So if you canāt do everything, you will have to say no to lots of ideas. Steve Jobs was of the same opinion. Heās famous for saying, āIām actually as proud of the things we havenāt done as the things I have done. Innovation is saying ānoā to 1,000 things. You have to pick carefully.ā
Sounds hard, giving up on all those great ideas? Perhaps. But reframing can help. Greg McKeown explains this trick in his book Essentialism:ā āEssentialists see trade-offs as an inherent part of life, not as an inherently negative part of life. Instead of asking, āWhat do I have to give up?ā they ask, āWhat do I want to go big on?āā That positive framing is much more exciting.
Only spend time on things that make a difference
But how to āpick carefully?ā Itās by no means easy. And sometimes weāre actually battling against our own cognitive bias too. One example is called the focussing illusion.
As humans, we attend to something when it is important - of course. But our brain often gets things upside down and assumes that something must be important because we are attending to it! In the words of Daniel Khaneman, the father of behavioural economics, āNothing in life is as important as you think it is while you are thinking about it.ā So check yourself. Are you obsessing over straightening the pictures, when your party guests donāt even have drinks (metaphorically speaking)? If youāre fixating on stuff that doesnāt matter, your party wonāt go with a bang.
Lots of disciplines have developed methods to help you find the thing you really should focus on:.
- Systems thinkers will tell you to look for leverage points - places where small changes have a disproportionate impact.
- Lean/kanban experts will tell you to look for the bottleneck in your processes - the one area in the production line where everything is going the slowest.
- Design thinkers will tell you to hunt for your problem statement, and put it right in between the two diamonds of the design process.
But they all have core ideas in common: map out your problem space, consider lots of methods to help you articulate your reasoning, and make a choice about the most important thing to try.
Rule 2: Plan to deliver value in small steps
āThere is only one way to eat an elephant: A bite at a time.ā ā Desmond Tutu.
Donāt try to deliver one huge, perfect, finished result
A friend of mine has worked at a giant financial services company for most of his career. He told me āI make sure I never work on a project that has more than 100 million of funding. Those projects always take years and never end up delivering.ā
I consulted at the company myself, and one time I worked on a project that was very successful. The leader of that project kept the project focussed on delivering just one simple product for one single audience segment. He focussed on getting the product shipped - not perfect, but shipped. That let him make some sales, measure some data, get some feedback and show the organisation something concrete. And all that gave him the energy, insight and backing from his organisation to keep going and make something really great. He delivered, and for far less than 100 million.
Create a plan that shows how youāll make valuable things frequently
Iāve worked with several designers who told me they do their best work when they have clear goals, scope and timelines to work within. Consider these two project briefs:
Brief 1: āDraw a customer journey map by talking to ten customers. Make something you can present to the CEO and her leadership team. Highlight practical project ideas the business could undertake, to improve the customer experience . You have 3 weeks.ā
Brief 2: āDraw a customer journey map. Lemme know when youāre done.ā
Which one feels like you can win at it?
Answer: The first one. Right? š¤Ø Because it delivers value (practical project ideas) to the real world (the CEO and team), with a specific scope (10 customers, 3 weeks).
Thatās a better way to do one step, and the approach scales.
Break your work down into a series of small, concrete, valuable steps and youāll get big things done.
Of course, for huge and amazing things, you canāt always plan exactly what all the steps need to be - design is about uncertainty, after all. A good approach in that situation is āvision and roadmap.ā
- Set a vision for roughly what the outcome should look like. Put it at the end of a timeline. (That vision is a piece of tangible value already).
- List out the problems you will need to solve to move towards the solution. Dot them along the timeline on the way to the vision.
- Add effort estimates, decision checkpoints and clouds of fog if they help to convey useful detail.
And the good news: Timelines and plans themselves are pieces of value. By creating your plan and sharing it with colleagues or stakeholders, youāve clarified your own thoughts, and taken a step towards aligning everyoneās expectations. So finish your plan quickly - itās your first win!
Rule 3: Get things out quickly
āTo achieve great things, two things are needed: a plan, and not quite enough time.ā - Leonard Bernstein
Donāt let a piece of work drag on too long before you show it to the world
A friend of mine likes photography and told me he hopes to earn a living selling stock photos. I asked him if heās sold any stock photos yet and he said no. It turns out he hadnāt submitted any. When I asked him why, he told me: āFirst, I am going to get good at taking photos. Then, when I am really good at it, Iāll submit some to the stock photo websites.ā
The problem is, heās not getting any thrill and heās learning slowly. By avoiding the potential disappointment of rejection, heās losing out on the energy he could get from selling a photo. And because he never gets feedback (every rejection comes with a reason), heās got no way of knowing if heās really doing it right.
In her book Grit, Angela Duckworth talks about how people whoāre passionate about something gain expertise. āAs soon as possible, experts hungrily seek feedback on how they did. [...] experts are more interested in what they did wrongā so they can fix it āthan what they did right.ā
Set deadlines so youāll share your work quicker
When will my friend be ready to submit a stock photo? Maybe never. He might get bored of photography and give up without ever sharing his talent with the world. Thereās no specific event to tell him heās ready and no urgency to speed him on his way.
To make sure you finish something quickly, deadlines can really help. For years, I thought I hated deadlines because they felt like they constrained my ability to do my best work. But they donāt really. Deadlines actually enable you to do your best work for three reasons:
- They force you to focus on one thing. No time for that toxic context switching. You have to turn off notifications and get something done.
- They make sure you deliver value. Setting a deadline is a mechanism for making sure you do _something. _And doing something is very often better than doing nothing.
- They enable you to do more. Because work famously expands to fit the time allowed for it, allowing less time doesnāt make the outcome worse (within reason). And you can apply the time you save to your next project - which will also go quicker because you set a deadline for that too. More stuff done, in less time.
Look back with pride
So there you have it. Find and focus on the most important thing, then make a plan to deliver it in small, valuable steps. Set yourself deadlines so you can get things out there quickly. Then instead of feeling disappointed about what you havenāt achieved as a designer, youāll find yourself looking back with pride.